AI Insights · Timothy · January 2023
Top 5 Slime Games on Android in South America: Q4 2022
Explore the performance of the top 5 slime games on Android in South America during Q4 2022, with data insights from Sensor Tower.
In the fourth quarter of 2022, the top 5 slime games on Android in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared based on data from Sensor Tower.
Super Slime Simulator: DIY Art from Dramaton experienced significant fluctuations in its key metrics. Weekly downloads peaked at around 151K in the week of October 24, before gradually declining to approximately 52.3K by the last week of December. Revenue saw a gradual increase, reaching a high of $141 in the week of October 31, before tapering off to $27 by the end of the quarter. Active users hit a peak of 621K in late October, but then decreased to around 282K by the end of December.
World of Slime Simulator Games by Tech Consolidated Inc. had a more modest performance. Weekly downloads varied, with a notable increase to 7.3K in the final week of December. Revenue remained low but saw a slight peak at $30 in the week of November 28. Active users showed a slight uptick towards the end of the quarter, reaching 7.7K in the last week of December.
Fluid - Trippy Stress Reliever from DoGreat Technologies had minimal activity. Weekly revenue was modest, peaking at $14 in the week of December 19. Downloads were negligible, with only single-digit figures in the last two weeks of December.
My Talking Slimy: Cat Friends by Pixeland OU saw a notable increase in activity towards the end of the quarter. Weekly downloads surged to approximately 29.9K in the week of December 19. Revenue remained low but showed a slight increase, peaking at $8 in the last week of December. Active users also saw a significant rise, reaching 28.4K by the end of the quarter.
Virtual Slime from Cider Software LLC had the least activity among the top 5. Revenue was minimal, with only a couple of weeks reporting figures of $2 and $3. Downloads were negligible, and active users steadily declined from 1.4K in late September to 932 by the end of December.
For more detailed insights and analysis, visit Sensor Tower.